

Multiplayer has simply not been as popular to make maps for as single player, so submissions for match, CTF, circuit, etc often ended up with no maps to compete against. Second, this solves a long-standing issue we’ve been running into with submissions for the multiplayer categories. There aren’t any winners or losers anymore, just a bunch of cool people making maps. First, we felt that removing the contest element from the event would create a more positive atmosphere in the community. We made this change for several important reasons. Instead, it stands for Official Level Design Collab! Speed Highway Zone by LucasLixoso This round is a little different from previous one, though - from this round forward, OLDC no longer stands for Official Level Design Contest. There are some pretty good maps in it that you should definitely check out, especially since we’ve just put out a patch that fixes issues in four of the maps.

Even though it is just a minor piece of censorship that is neither a huge scandal nor concerns any blood or gore, it is still worth talking about.Hello everybody! If you’ve been paying attention to our Discord server and our social media accounts, then you’re already aware that the latest OLDC pack is out. Below we will show you a few screenshots of the characters that were exchanged. While the Japanese Super Famicom’s levels are almost identical to the arcade version, the Super NES Version did not include female enemies, since it was seen as inappropriate to walk through the streets and beat up people lying on the floor (as you can see above). Still, Taito immediately produced a porting for Nintendos Super NES, which was different not only in terms of controls. Nowadays, there are many arcade machines whose only function is to measure the force of one’s blow, but back in the days this seemed to be out of the question for games. Some people actually sued the developers, which actually lead to the machine being withdrawn from circulation, since it was said to cause permanent damage do one’s joints and lead to injuries. The console portings thankfully fixed this by including trigger button functions. This also meant that during boss battles, one would constantly hit the machine. In order to perform stronger hits and moves, one could smack the machine with one’s fist. Thats right, during the construction of the arcade machine, the producers did not seem to care for usability.

The arcade game SONIC BLAST MAN used to be pretty popular amongst gamers, however, it became an infamous game due to the fact that it was physically harmful for the players.
